Learning Games Collaboratifs Contextualisés: Conception et mise en œuvre
Identifieur interne : 001688 ( Main/Exploration ); précédent : 001687; suivant : 001689Learning Games Collaboratifs Contextualisés: Conception et mise en œuvre
Auteurs : Florent Delomier [France] ; Bertrand David [France] ; Cyril Benazet [France] ; René Chalon [France]Source :
- Ingénierie des systèmes d'information : (2001) [ 1633-1311 ] ; 2013.
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
This article provides a learning game design and implementation method to allow collaborative situations and uses of advanced human-computer interaction. A Learning Game is a learning oriented serious game itself following the trend of digitalization of services and activity. We propose various concepts from pedagogy and games and a means to formalize these in several models. With the use of model driven engineering to support the design phase, we propose an approach to transform Collaborative and Contextualized Learning Games features in formal specifications and their projection on a game architecture. We illustrate this method with an example of a Learning game.
Affiliations:
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Le document en format XML
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<front><div type="abstract" xml:lang="en">This article provides a learning game design and implementation method to allow collaborative situations and uses of advanced human-computer interaction. A Learning Game is a learning oriented serious game itself following the trend of digitalization of services and activity. We propose various concepts from pedagogy and games and a means to formalize these in several models. With the use of model driven engineering to support the design phase, we propose an approach to transform Collaborative and Contextualized Learning Games features in formal specifications and their projection on a game architecture. We illustrate this method with an example of a Learning game.</div>
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